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![]() A NEW LOGO VERSION FOR
WINDOWS 98/2000/NT |
Demo Version |
GRAPHIC LOGOTM
VERSION 4.4 for WINDOWSTM
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Nowadays
more than 300.000 Latin American children enjoy working with this
modern version. The action-oriented programming resonates very well with the modern culture in which computer games and computer-generated animation are commonplace. |
This new Logo version allows user-friendly programming of all kind of events that really
allows kids program their own games. It was presented at Eurologo 97 in Budapest (HUNGARY)
Geometric
paradigm versus Physical paradigm
This LOGO version was developed with emphasis on simulations and a special animation
mode called "simultaneous animation"
because mechanisms employed working with
animation (and Physics ) are as valuable as those of the Turtle-Geometry are. Besides, the
work with animation is more resonant with child culture as it resembles video games.
Furthermore, animation mode adds dynamic and kinetic contents to the already known math contents of the turtle geometry and allows children to explore through simulation some physical laws and the behaviour of real bodies. For example the elastic collisions and the effect of friction and gravitation.
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Many of the
characteristics of the real world have been taken into account for the
design of Graphic Logo and its primitives in order to help those programmers who want to
represent reality through the computer. |
Primitive
SetGravity |
Others features
CREATION OF BUTTONS: We can create our own
buttons. There are 2 types of buttons: the Windows style buttons and Special Logo buttons.
To define a button we type one of these following commands:
SetButton :title :procedure :width :height
SetLogoButton :procedure :ShapeNumber1 :ShapeNumber2
In the last case we must create 2 shapes that represent the button when is pressed and
when is not. The button is placed when the turtle or the current sprite is.
HISTORY OF A LOGO SESSION:
There is a feature that allow teacher to register all
the class session with children who type commands in direct mode and save it later with a
proper filename. This is interesting to analyse the students reasoning especially with
handicapped children.
HIGHLIGHTING OF PRIMITIVES:
You see that when we type a command that is
recognised by the program it turns blue, if not it remains black. This helps children to
debugs easily their procedures.
It has the following
features
Handling
of 60 Sprites of 256 simultaneous colors.
Physical
microcosms included (speed, acceleration, collision detect, friction,
gravitatory attraction, oscillating movements, etc.)
180
Shapes of variable sizes (up to 125 x 125 pixels).
13
and 18 Button Toolbars in Direct or Command Mode.
It
allows to import scanned images with up to 16.7 million colors and convert
them into shapes or backgrounds.
Import
and export screens of .BMP and .PCX format.
Powerful
shape editor (simmetries, zoom, blocks, ect.)
It
run sound files (.WAV and .MID) and .AVI video files
Primitives
for parallel serial ports and joystick handling.
On-line
help in editor or command mode.
It
allows user friendly programming of all kind of events such as:
oncorx, oncory, onbump (collisions), onkey, onbutton,
oncolor, ontime, etc.
Primitive
highlighting.
Possibility
to record the "commands history" of each pupil.
Creation
of 2 different kind of Buttons and Scroll bars.
Run-time
for educational software developers.
For technical doubts about the product and its distribution Please
contact:
Edited and distributed by Fundaustral - Buenos Aires - Argentina.
Tel. +(54 - 11) 4581-2768